Models
I was in charge of modeling, laying out the UVs (unwrapping), and texturing the following vehicles for League of War (LoW).
Programs Used:
Maya, Photoshop
Programs Used:
Maya, Photoshop
Banners
I temporarily stepped in to fill the void of UI and marketing when the UI artist left. I made numerous banners including the following shown below:
UI Elements
I designed the health bar for the Boss making sure it stuck to the UI style guide.
Video
As Lead Artist I worked with the Animator and Concept Artist to create a promo video for League of War's new Boss Battle feature. The first video depicts the original (which was quickly put together) and the second video is the final product. I reordered the footage so that there was a clear visual progression, had the presentation changed so that it was shown on a device at the beginning and at the end, and made sure that the text appeared in a consistent way that would not obstruct the visual flow of the video. Once we nailed the order and timing of the visuals, it was then sent out for audio.