This is a model that I made as part of the Rapid Character Development for Online Games class offered by CG Workshops. The course was taught by John DeRiggi and was broken down into 3 weeks
Programs Used:
Zbrush, Maya, Photoshop, Xnormal, Topogun, Unity
The concept/character design is by HeffyJoe and can be found here:
http://heffysdoodles.tumblr.com/
- Week 1: Sculpting Your Character (Concept Art & Reference, Zbrush Sculpting, Form)
- Week 2: Game Mesh Creation (Retopo, Refine Symmetry, UV Unwrap, Map Bake, Cage Creation, Game Mesh CleanUp & Export, Unity Testing)
- Week 3: Texture Painting and Character Demo (Color Palette, Color Blocking, Unity Testing, Details, Unity Demo)
Programs Used:
Zbrush, Maya, Photoshop, Xnormal, Topogun, Unity
The concept/character design is by HeffyJoe and can be found here:
http://heffysdoodles.tumblr.com/