JANA BERGEVIN - SR. ART OS PRODUCER
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This is a model that I made as part of the Rapid Character Development for Online Games class offered by CG Workshops. The course was taught by John DeRiggi and was broken down into 3 weeks

  • Week 1: Sculpting Your Character (Concept Art & Reference, Zbrush Sculpting, Form)
  • Week 2: Game Mesh Creation (Retopo, Refine Symmetry, UV Unwrap, Map Bake, Cage Creation, Game Mesh CleanUp & Export, Unity Testing)
  • Week 3: Texture Painting and Character Demo (Color Palette, Color Blocking, Unity Testing, Details, Unity Demo)


Programs Used:
Zbrush, Maya, Photoshop, Xnormal, Topogun, 
Unity

The concept/character design is by HeffyJoe and can be found here:
http://heffysdoodles.tumblr.com/


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© 2024 Jana Bergevin. All rights reserved. 
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