
I'm currently looking for new opportunities. I'm self-motivated, a quick learner, and I enjoy honing my 3D skills in my spare time. At present I'm dabbling in 3D printing with the Taz 6 and scanning with the Ciclop 3D scanner. I frequently enter 3D competitions, have made rigs available on creativecrash.com for the creative community, and written tutorials on various rigging aspects. The games I've worked on have been social web games and mobile platform games (iOS and Android). I was the Art Manager at Munkyfun Inc, from March 2015 till March 2017, and before that I worked as their Lead Artist.
Specialties:
*High Poly Modeling (Zbrush)
*Low Poly Modeling (Maya, Topogun, Headus UVLayout)
*Normal/AO/Cavity/Vertex Color maps baking (Maya, Zbrush, Xnormal)
*2D hand painted textures (Photoshop, 3D-Coat)
Programs:
Specialties:
*High Poly Modeling (Zbrush)
*Low Poly Modeling (Maya, Topogun, Headus UVLayout)
*Normal/AO/Cavity/Vertex Color maps baking (Maya, Zbrush, Xnormal)
*2D hand painted textures (Photoshop, 3D-Coat)
Programs:
You can find my online resume here:

resume.pdf | |
File Size: | 57 kb |
File Type: |